Year 63 of the Pact Era
An isometric MMO in a world of shinobi. Five hidden villages, wilds full of rogues, a hidden element in your chakra — and no classes. Who you become depends on what you train.
Live
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| Konoha | Kiri | Suna | Kumo | Iwa | |
|---|---|---|---|---|---|
| Konoha | — | neutral | neutral | neutral | neutral |
| Kiri | neutral | — | neutral | neutral | neutral |
| Suna | neutral | neutral | — | neutral | neutral |
| Kumo | neutral | neutral | neutral | — | neutral |
| Iwa | neutral | neutral | neutral | neutral | — |
The Kage decide on war, peace and alliances. Shinobi of villages at war see each other in orange and fight without penalty; allies see each other in green.
Guide
Twelve chapters in the order you'll get to know the game: from creating a character, through your first fight and ambush, to ranks, crafting and village life. Every chapter is a description and screenshots straight from the game.
1
Character creation and first loginAccount, looks, stats, first skills and a village. Then the Hall of Gatherings, a scroll to choose and the tutorial.
2
First steps in the worldMoving, the backpack, the paperdoll, the journal, speech and the map — everything you need in your first hour.
3
CombatWar mode, blows and kicks, weapons, thrown kunai, armor and its resistances.
4
Jutsu and chakraSeals, the target cursor, the book of techniques, mastery, the hidden element, illusions and summons.
5
Ambushes and the wildsRogue ninja leap out of the smoke. The further from the walls, the deadlier — and the richer the loot.
6
Hierarchy: from genin to KageRanks, attire, missions flowing down the ranks, the notice board and the diplomacy of the Kage.
7
The law of the villagesInnocents, criminals and murderers. Guards, bounties and stealing.
8
SkillsNo classes: 57 skills that grow as you use them. Each has its own page.
9
Crafting and gatheringEight crafts, kinds of wood, metal and leather, mines, herbs and hidden recipes.
10
Trade, the bank and noticesVendors and stalls, the bank, safe trading, lessons from vendors and work from the board.
11
SurvivalHunger, thirst, being well fed after a good meal, fatigue, wounds and poisons.
12
The world and its peopleFive lands, villages and towns, day and night, the map, townsfolk and NPCs who remember.