Chapter 1 of 12
Character creation and first login
Account, looks, stats, first skills and a village. Then the Hall of Gatherings, a scroll to choose and the tutorial.
Logging in and your account
Start the client and type localhost in the Server field.
Then pick a login and a password (at least 6 characters) — the account is created by itself the first time you log in.
The world map downloads by itself on your first connection, and after that only when the server changes it.
One account can hold up to five characters. A name is unique across the whole server.
Your characters
Once logged in you see your characters. Each one comes back where it logged out — even in the middle of the wilds, so log out somewhere safe.
"New character" opens the creator, three steps long.
Step 1: looks
Name, sex, skin tone, build, hairstyle, facial hair and hair color (it dyes the eyebrows and beard too).
Every character gets a random outfit — a shirt, trousers, sandals, and sometimes a vest, wraps, a belt, a kunai holster, a scarf or goggles. Don't like it? Roll again until you do.
Everyone gets a forehead protector — after your first login it becomes a hitai-ate with your village's sign.
Step 2: stats and first skills
You share 100 points among three stats, each from 10 to 60:
- Strength — melee damage, carrying capacity, health, taijutsu techniques;
- Dexterity — stamina, throwing accuracy, dodging, speed;
- Focus — chakra, and how deeply you grasp difficult jutsu.
Then you pick up to four skills (120 points together, each up to 50) — or take a ready profession: taijutsu master, ninjutsu adept, medic, shadow or blacksmith. You can grow anything later in the game, because there are no classes.
Kuchiyose, Fūinjutsu, Iryō Ninjutsu and Nature Transformation only unlock in the game; Kugutsu and Puppetry are taught only by the puppet master in Sunagakure.
Step 3: village
Five hidden villages, five lands. Your village decides where you start, whose colors you wear and which element most likely sleeps in your chakra — two chances in five that it's the element of your land.
Not sure which to choose? The chapter about the world describes all five.
First login: the Hall of Gatherings
A new character appears in the Hall of Gatherings of their village. Past the great hall is a library with five scroll pillars — the techniques the village is famous for.
Double-click a pillar, read the description and learn one technique. Only one — the rest you earn in the game. It's your first big decision.
You start with kunai, shuriken, 100 ryō, chakra paper, onigiri and water skins in your backpack, and two Academy techniques in your head: Kōsoku Idō (a sprint) and Kawarimi (swapping places with a log).
Tutorial
Your first tasks come by themselves, one after another (a counter on the quests icon, a "New quest" line in the journal):
- choose a technique from a pillar,
- buy a ramen at the Ramen-ya and take it to the jōnin at the main gate,
- hunt an animal nearby and hand its hide to the tailor,
- look at the notice board — there's work there for everyone.
Each task points the way, and from the start you know every service in your town. You can skip any step.