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Chapter 8 of 12

Skills

No classes: 57 skills that grow as you use them. Each has its own page.

No classes

You don't choose a class. You have 58 skills and each grows as you use it: a blow trains your weapon, Tactics and Anatomy, a jutsu — its school and the skill that powers it, a forged sword — Blacksmithing.

Every skill goes up to 100, but all of them together only to 800. A fighter's school takes about 700 of it — what's left is one craft on the side; a full craftsman is a character of their own.

Each skill has arrows: ▲ grows, ▼ drops (to make room for another), ■ stays.

Paperdoll, status and the skills list
Paperdoll, status and the skills list

How they grow

  • You learn while the task is a challenge: too easy gives nothing, too hard — next to nothing. Failure teaches too, just less.
  • Using skills raises your stats as well: weapon fighting raises Strength, throwing Dexterity, jutsu Focus.
  • Repeating the same thing in one place soon stops teaching — you have to move around.
  • After long training fatigue sets in and learning slows down. Rest, a good meal and tea help.
  • Hungry and thirsty, you learn slower; well fed after a good dish — faster.
  • Vendors teach the basics of their trade for ryō — up to 30.