Chapter 8 of 12
Skills
No classes: 57 skills that grow as you use them. Each has its own page.
No classes
You don't choose a class. You have 58 skills and each grows as you use it: a blow trains your weapon, Tactics and Anatomy, a jutsu — its school and the skill that powers it, a forged sword — Blacksmithing.
Every skill goes up to 100, but all of them together only to 800. A fighter's school takes about 700 of it — what's left is one craft on the side; a full craftsman is a character of their own.
Each skill has arrows: ▲ grows, ▼ drops (to make room for another), ■ stays.
How they grow
- You learn while the task is a challenge: too easy gives nothing, too hard — next to nothing. Failure teaches too, just less.
- Using skills raises your stats as well: weapon fighting raises Strength, throwing Dexterity, jutsu Focus.
- Repeating the same thing in one place soon stops teaching — you have to move around.
- After long training fatigue sets in and learning slows down. Rest, a good meal and tea help.
- Hungry and thirsty, you learn slower; well fed after a good dish — faster.
- Vendors teach the basics of their trade for ryō — up to 30.
All the skills
Each has its own page: what it does, which stats grow with it, and for crafts — what you can make from day one, out of what and from which level.
Taijutsu & Weapons
Taijutsu
Specialization: Swords
Specialization: Daggers
Specialization: Polearms
Specialization: Blunt Weapons
Specialization: Chain Weapons
Throwing
Ranged Weapons
Combat Support
Chakra & Jutsu
Chakra Control
Meditation
Ninjutsu
Nature Transformation
Shape Transformation
Genjutsu
Illusion Dispelling
Chakra Sensing
Kuchiyose
Kugutsu
Fūinjutsu
Iryō Ninjutsu
Hand Seals